![]() ![]() While this caused a small feeling of disjointedness and pointlessness, because once you beat a scenario you had to start all over again in the next mission as if your achievements were for nothing, it did provide a stronger sense of success we felt as each mission was won on its own merits, and not because of any carrying over of a previous game's powerbase. Another example is the United States during the gold rush, where gold and oil meant that a railroad network spanning such cities as San Francisco and Las Vegas ensured the vast growth in wealth of the burgeoning Nation. Examples include Western Europe during Napoleon's reign, where his railroads helped industrialise and power his mighty empire. Unlike the Tycoon games and other such titles which have a chained campaign, this game puts you in the position to choose from a number of dependant scenarios, each with its own back story and objectives, set in a period and part of the world that is historically significant for its railroads. This is a good example of insightful interface design, something for which, of course, Firaxis is already well known. In all the time we played the game, after the initial tutorial there was never a gameplay problem we couldn’t figure out or which didn’t come naturally. Setting up a train route is very easy: you simply buy a train, and then set up the points on the map of your tracks that the train will visit, before finally setting up what carriages it loads and unloads at each stop. It all feels very intuitive, and allows you to spend hours at a time placing down elaborate networks without your brains leaking out of your ears.Įach city has goods it produces and goods it demands, such as passengers, mail, gold, wine, luxuries, etc. Up to the point where you finalise the placement the ribbon of track is constantly trying to find the best and smoothest path between the start and end positions (as steep turns or rises can affect train traffic). The game uses a system works remarkably well: you select where you want the track to start, then as you move your mouse a dynamic ribbon of track attaches your cursor to the place where the track started. In a game all about placing down railroad track how exactly you do this is of utmost importance. So, with all the potential to become a murky, micromanagement nightmare, how exactly did Firaxis manage to produce railroad crack? We’ll explain…įirst and most important, as mentioned the gameplay is impressively easy to both pick up and use. You meet supply and demand, can buy out businesses and set up industries, and ultimately out buy the stocks of all you rivals and amass income to the point where your wealth forms a significant portion of the worlds, in the tradition of history's greatest tycoons.Ĭombine these lofty objectives with relatively simple yet versatile gameplay mechanics and we found that the game was very addictive, capable of easily eating up entire days. In Railroads, your objective is to establish a railroad empire, transporting goods on your trains on your tracks between cities and isolated resources.
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